
Philosophy of gaming. From Thales to the PlayStation
- philosophyvideo games
- Categories:Philosophy
- Language:Italian(Translation Services Available)
- Publication date:April,2023
- Pages:104
- Retail Price:(Unknown)
- Size:135mm×190mm
- Publication Place:Italy
- Words:(Unknown)
- Star Ratings:
- Text Color:(Unknown)
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Feature
★From the “popular culture” into the understanding of philosophy, philosophy is no longer obscure and boring, but is closely related to our lives.
★Video games are not just about pure entertainment, but also about narrative, aesthetic experience, moral dilemmas... and our daily lives are gradually being gamified. This book provides us new perspectives to re-examine familiar things.
Description
The game was born with the human being and exists well before philosophy, but the video game is not simply a game. It can be pure entertainment, a complex narrative, an aesthetic experience, a laboratory for moral dilemmas, or all of these things together; and it is no accident that our daily lives have become progressively gamified, almost without realizing it.
Tommaso Ariemma is professor of Philosophy and Aesthetics and one of the leading popularizers of so-called pop-philosophy, which uses the phenomena of “mass culture,” often thought to be far from philosophical reflection, not only as objects of analysis, but also as tools for philosophizing. In this exciting and original essay, the author delves into the issues that philosophy has never stopped discussing, showing them to us in the world of video games: life and death, reality and illusion, human and inhuman, choice and freedom, justice and ideal society.