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Drift. Instructions for getting lost

  • Philosophy
  • Categories:Philosophy
  • Language:Italian(Translation Services Available)
  • Publication date:July,2020
  • Pages:224
  • Retail Price:(Unknown)
  • Size:120mm×190mm
  • Publication Place:Italy
  • Words:(Unknown)
  • Star Ratings:
  • Text Color:Black and white
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English title 《 Drift. Instructions for getting lost 》
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Description

"Drift is equivalent to being in a lucid dream while awake. Both of these consciousness states are similar: Like lucid dreamers, unconscious individuals also enter a state of waking trance; this can create a sense of confusion, where the environment is perceived as a separate, living entity, rather than a random whole."

What is the best way to voluntarily lose oneself, to leave aside what we are and enter a map for the purpose of rediscovering ourselves? Paolo Clemente tries to answer this question by drafting a real manual for those who want to try their hand at the game of Drift, conceived by Guy Debord and later modified to become a form of direct communication with the Soul of the world and its symbols.
These “instructions for getting lost” are entrusted to the reader along with countless examples of lived life, because the best way to communicate knowledge that is based on subjective and non-replicable experiences is to follow in the footsteps of those who have learned to get lost. For only in this way, wandering through wonder and imagination, can we gain a new look at ourselves and the world.

Author

Paolo Maria Clemente
A psychotherapist and teacher, he was born in 1962 in Sassari, the city where he lives and works. From 2000 to 2003 he was referent for Sardinia of the Italian Society of Behavioral and Cognitive Therapy (SITCC) and taught in a master's program at the University of Cagliari. He currently teaches Philosophy at the F. Figari High School of Art in Sassari. His publications include Imperfetto onirico (Armando editore, 2008) and Io addio (Armando editore, 2010).

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