The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics All Agree We Are In a Video Game
- Popular ScienceSimulation Hypothesis
- Categories:Physics Popular Science
- Language:English(Translation Services Available)
- Publication date:December,2019
- Pages:314
- Retail Price:(Unknown)
- Size:152mm×229mm
- Page Views:86
- Words:(Unknown)
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Feature
★Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix.
Description
“There’s a one in a billion chance we are not living in a simulation.” (Elon Musk)
“I find it hard to argue we are not in a simulation.” (Neil deGrasse Tyson)
“We are living in computer generated reality.” (Philip K. Dick)
Video game designer Riz Virk shows how the history and evolution of our video games, including virtual reality, augmented reality, artificial intelligence, and quantum computing could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in The Matrix.
While the idea sounds like science fiction, many scientists, engineers, and professors have given the simulation hypothesis serious consideration. But the simulation hypothesis is not just a modern idea. Philosophers and mystics of all traditions have long contended that we are living in some kind of “illusion“ and that there are other realities which we can access with our minds.
Whether you are a computer scientist, a fan of science fiction like The Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again!
Author
A graduate of MIT and Stanford, Rizwan (“Riz”) Virk is a successful entrepreneur, angel investor, bestselling author, video game industry pioneer, and independent film producer. Virk was the founder Play Labs @ MIT (www.playlabs.tv) a startup accelerator for playful technologies held on campus at the MIT Game Lab, and is currently at the School for the Future of Innovation in Society at Arizona State University’s College of Global Futures.
His previously published books include: Zen Entrepreneurship (Bayview, 2013, Treasure Hunt: Follow Your Inner Clues to Find True Success (Watkins, 2017), The Simulation Hypothesis (Bayview, 2019), and Startup Myths and Models: What You Won’t Learn in Business School (2020, Columbia University Press).
Virk’s video games have included Tap Fish, which was downloaded over 50 million times, and games based on TV shows like Penny Dreadful and Grimm. Virk has been an investor and founder in many startups, including Telltale Games (creator of narrative games based on The Walking Dead and Game of Thrones), Disruptor Beam (creator of Star Trek: Timelines mobile game), Tapjoy and Discord. He has been a producer on Thrive: What on Earth Will It Take?, Knights of Badassdom, the TV show The Outpost, and adaptations of the works of Philip K. Dick and Ursula K. Le Guin.