The History of the Stealth Game
- Video & Electronic Games
- Categories:Games
- Language:English(Translation Services Available)
- Publication Place:United Kingdom
- Publication date:September,2022
- Pages:152
- Retail Price:(Unknown)
- Size:(Unknown)
- Text Color:(Unknown)
- Words:(Unknown)
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Review
—Edge Magazine
Feature
*Foreword written by Arkane's Harvey Smith.
Description
These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.
There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.





